AI Insights · Timothy · July 2022
Top 5 Season Pass Games Performance in Saudi Arabia Q2 2022
In Q2 2022, top season pass games in Saudi Arabia showed varied trends in downloads, revenue, and active users on a unified platform. Here’s a closer look at their performance.
In Q2 2022, the top five season pass games in Saudi Arabia exhibited diverse trends in terms of downloads, revenue, and active users on a unified platform. Here's an overview of their performance based on Sensor Tower data:
PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating revenue trend, peaking at approximately $881K in the week of April 25. Weekly downloads experienced a downward trend mid-quarter, reaching around 36.4K in the week of May 30, before slightly rising to 44K by the end of June. Active users showed a slight decline from 1.35M at the end of March to 1.05M by the end of June.
Rise of Kingdoms from Lilith Games experienced a peak in weekly revenue at approximately $222K in the week of April 25. Weekly downloads displayed a consistent decline, starting at 8.6K at the end of March and dropping to around 2.9K by the end of June. Active users also saw a decline from 39.6K at the end of March to about 26.8K by the end of June.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED showed a peak in revenue at approximately $174K in the week of April 25. Downloads fluctuated slightly but remained relatively stable, averaging around 41.5K by the end of June. Active users remained consistent, maintaining around 1.66M throughout the quarter.
Clash of Clans from Supercell saw a notable peak in revenue at approximately $233K in the week of May 2. Downloads showed slight fluctuations but remained relatively stable, ending the quarter at around 14.4K. Active users remained fairly consistent, averaging around 1.08M throughout the quarter.
Ludo STAR from Gameberry Labs experienced a peak in revenue at approximately $134K in the week of May 23. Downloads saw an increase towards the latter part of the quarter, reaching around 47.5K by the end of June. Active users remained stable, averaging around 846K by the end of June.
These insights highlight the dynamic nature of the gaming market in Saudi Arabia. For more detailed insights and data, visit Sensor Tower.